- World Congress
- WSA World Congress 2013 Colombo
- WSA World Congress 2012 Cairo
- WSA World Congress 2009 Mexico
- WSA World Congress 2007 Italy
- WSA World Congress 2005 Tunisia
- WSA World Congress 2003 Switzerland
- 10 Years WSA
Winners e-Entertainment and Games
My name is Haas is a transmedia concept from the Netherlands for young children, age 3 to 7. Via 8 different themes, children experience the rich world of Haas and his friends. A unique and serious game is the core of the concept. The world of Haas is designed to fit the target audience seamlessly. The game increases very young children’s vocabulary, stimulates their story comprehension and challenges their problem-solving skills, all in an interactive animated setting. The main character Haas, a hare, is the archetypal child. “Haas” knows nothing, but his name. The combination of lack of experience and a philosophical nature gives rise to Haas’ original twists of mind. Children create an interactive story by simply drawing the character Haas’ world and creating solutions to problems. Haas quickly gets into conflict with the other characters who are much more adult, leading to comical situations. My name is Haas is currently used in two versions: at home and in classrooms. In addition to the online game, there are CD-ROM’s, picture books and zigzag books with circular stories. My name is Haas won the prize for the best serious game in the Dutch Game Awards. Check out:: http://www.youtube.com/watch?v=4PrOug6B0Zw
All fledgling musicians are familiar with the gap between the fantasy of playing a musical instrument and the frustration involved in learning how to play it. JoyTunes bridges that gap and motivates kids to play through interactive computer games activated by real instruments. According to the JoyTunes team - world-renowned musicians and music educators, game developers, signal analysis experts and graphic designers - this unique, patent-pending technology will increase the motivation to practice and shorten the learning process for millions of music lovers. The interactive games work with your very own instrument and a simple microphone so they are easy and natural to use. The first game in the series, JoyTunes Recorder, a web-based music instruction game, teaches crucial initial skills on a simple instrument. The different game levels are actually musical lessons designed to develop a variety of important musical skills - from the production of a single note to the rhythm and timing of complete melodies. More games with other instruments are on the way. The game has won several prestigious awards and is being supported by leading music educators from around the world. Through this innovative computer game, JoyTunes creates a fun and interactive doorway to the world of music, as the young musician's motivation to learn is directly correlated with his or her motivation to beat the game.
'Playing with the Big Boys!' SUMO is an online and Facebook casual and social game featuring unique, accurate, 3D motion control technology for any PC and MAC with a standard webcam. Use your body movement and your computer’s webcam to guide your Sumo character through Sumo School before taking on a host of enemies in survival quests and challenges. SUMO is also available from the AppStore for iPhone/iPad (ref: OmniMotion Sumo), and is among the first games in the world to use both intuitive, multi-touch controls, and next-generation 'bump-map' graphics, offering near-console standard visuals and a uniquely engaging playing experience. Sumo.ie delivers alternative playing experiences that are engaging, fun and easy to play. What’s more, SUMO is available on Facebook as a browser-based Motion Control game with full community functionality to enjoy and share! Do you have the stuff for it?
Uncertain of his sister's fate, a boy enters limbo. Limbo is a puzzle-platform video game presented primarily in monochromatic black-and-white tones, using lighting, film grain effects and minimal ambient sounds to create an eerie atmosphere often associated with the horror genre. The navigation is simple and intuitive. What makes this game absolutely outstanding is the aesthetic design, moving reviewers to classify Limbo as an example of "video game as art". Journalists have praised the dark presentation, describing the work as comparable to film noir and German Expressionism. Some of the qualifiers coming to mind when playing this game: magnificent, unique, poetic, beautiful, special, intriguing. It can’t get better than that!
Mini-mundi is an online tamagotchi, a virtual planet to learn how to separate for recycling. Depending on how well the planet is cared for, it starts growing an abundance of flora, fauna, natural resources and funny creatures. Mini-mundi was created in order to provide an entertaining way to teach kids how to separate for recycling. The game begins by giving children a little baby world which they have to nurture through recycling tasks and games of which there are 16 throughout the platform. The game adapts its interface to the time of the day the child plays and also displays the 4 different seasons through the year. Players receive different forms of recognition and can make albums with the different stages of their mini-mundi. The technically well-designed Mini-mundi platform also provides a tool for teachers to register kids in their classrooms to promote an environmental conscience.